Friday, 18 December 2015
Thursday, 17 December 2015
Tuesday, 15 December 2015
Wednesday, 9 December 2015
Scratch - Project 4
Four-Score Pong
Pong with four players (HIGHLY GLITCHY)
Kudos to Steven Cueva for the idea.
Controls:
Player 1: W,S=Up,Down
Player 2: J,L=Left,Right
Player 3: Num. 8,Num 2=Up,Down
Player 4: Left/Right arrows=Left,Right
Tuesday, 8 December 2015
Scratch - Project 3
Gew's Quiz
Listen to Gew... carefully.
Controls:
Type in the response to Gew's questions
Monday, 7 December 2015
Scratch - Project 2
Agron Fighter
In this game, you are part of an alien race called the "Agrons", trying to survive against the red fleet of Agron ships as the last member of the rebel blue fleet.
Controls:
W - Fly forwards
A - Turn left
D - Turn right
Space - Shoot
Friday, 4 December 2015
Wednesday, 2 December 2015
Tuesday, 1 December 2015
Friday, 27 November 2015
Wednesday, 25 November 2015
Tuesday, 24 November 2015
Friday, 20 November 2015
Planetbase - Review - Day 5
My strategy worked perfectly last time, it's just that nobody listened. I have been informed that this is due to lack of motivation, so I need to give my crew some activities this time... other than that, I was doing fine. So let's do this! ONE MORE TIME! ONE MORE TIME! ONE MORE TIME!
Well I need a bar for motivation, but I can't build one due to THE SANDSTORM THAT'S CURRENTLY WRECKING MY CREW!!!
... sorry, I guess I should bring you up to speed.
I built the oxygen generator and the airlock, along with the solar panel and the water extractor, plus a power collector for a backup, and I'm in the process of building another one, as well as a control panel... yeah, I held off on that too long. I also have a med lab, a lab with a tissue synthesizer, and a bio dome for fruits and veggies. Both my lab and bio dome are making med supplies, so I'm good there. I'm fine in every area except materials... again. Nobody wants to process ore into metal for me (you may not see the processing plant, but... well, see those materials in the bottom left? That's where it was), so I need a way to motivate them... a bar seems like a good idea, since the Multi-Dome (which I recycled) didn't pan out.
USE THE FREAKING METAL PROCESSOR YOU WORKER! DO YOU WANT TO BE ABLE TO SLEEP!? BECAUSE I CAN'T MAKE YOU BEDS AGAIN IF YOU DON'T MAKE METAL FOR THE DORM!
.... Let's DO IT AGAIN!
So my colony's stable, and I believe that people aren't using the metal processor due to some illness... so, logically, I made a med lab, and I'll build a landing pad later, too, so I can get some medics.
So I guess that concludes this post. I may have gotten frustrated with this game fairly often, but it is highly stimulating, not just frustrating. It's the kind of game that pisses you off JUST ENOUGH to keep you playing, but not enough to make you want to destroy the computer. What would I give this game? Probably a 7/10. It's stimulating, creative, and it really makes you think. However, the graphics are dull (even on Ultra), the clues are cryptic (somethings that SHOULD be taught in the tutorial, so one does not have to look it up on the internet), and it's highly buggy (the thing with the fully functioning robots that don't build is an example of this).
Well I need a bar for motivation, but I can't build one due to THE SANDSTORM THAT'S CURRENTLY WRECKING MY CREW!!!
... sorry, I guess I should bring you up to speed.
I built the oxygen generator and the airlock, along with the solar panel and the water extractor, plus a power collector for a backup, and I'm in the process of building another one, as well as a control panel... yeah, I held off on that too long. I also have a med lab, a lab with a tissue synthesizer, and a bio dome for fruits and veggies. Both my lab and bio dome are making med supplies, so I'm good there. I'm fine in every area except materials... again. Nobody wants to process ore into metal for me (you may not see the processing plant, but... well, see those materials in the bottom left? That's where it was), so I need a way to motivate them... a bar seems like a good idea, since the Multi-Dome (which I recycled) didn't pan out.
USE THE FREAKING METAL PROCESSOR YOU WORKER! DO YOU WANT TO BE ABLE TO SLEEP!? BECAUSE I CAN'T MAKE YOU BEDS AGAIN IF YOU DON'T MAKE METAL FOR THE DORM!
.... Let's DO IT AGAIN!
So my colony's stable, and I believe that people aren't using the metal processor due to some illness... so, logically, I made a med lab, and I'll build a landing pad later, too, so I can get some medics.
So I guess that concludes this post. I may have gotten frustrated with this game fairly often, but it is highly stimulating, not just frustrating. It's the kind of game that pisses you off JUST ENOUGH to keep you playing, but not enough to make you want to destroy the computer. What would I give this game? Probably a 7/10. It's stimulating, creative, and it really makes you think. However, the graphics are dull (even on Ultra), the clues are cryptic (somethings that SHOULD be taught in the tutorial, so one does not have to look it up on the internet), and it's highly buggy (the thing with the fully functioning robots that don't build is an example of this).
Thursday, 19 November 2015
Planetbase - Review - Day 4
So, if you weren't reading my last post, here's what happened:
My base was good, everything was going swimmingly. But then my constructor bot gave me the metaphorical middle finger and stopped building, plus nobody was working quickly enough in the places required. So, what I need to do is evident: EXACTLY WHAT I DID LAST TIME... except I'll prioritize my mine, processing plant, and bio dome (also my lab when I build it).
However, I did not save (it was on purpose), so I'm starting from "Scratch"... heh heh, I'm clever.
So I apparently DID save... but screw that noise! I'm going from scratch... no pun intended.
Side note: N:0° E:153° is a very good place to go to for the first planet (it's the same every time).
My first course of action was making oxygen, so to do this, I made a large Solar Panel (the biggest), as last time, I could not provide my Power Collector with the energy to last through the night, and my small Solar Panel last time kept short circuiting from too much energy, so having a large one now allows for faster energy collection, as well as less chance of short circuiting. I will get around to making my wind turbine later (those hardly ever short circuit, unless there's a sandstorm, so I can make a small one for now), to give me a secondary source of power collector charging. I also have a lab for meat and medical supplies, and I will also make a bio dome later for more of the same. I did the same thing at the dorm room as I did last time, because that proved quite effective, and I prioritized all my stuff. I also finished my command center early, for easier control of what happens.
You know, there's not much to say for this post. Just that I FREAKING HATE CONSTRUCTOR BOTS!!!!!!!!!!!!!!!!!!!!!!!!!
They seem to do almost nothing. There's also the issue of nobody taking the ore packed right outside the mine 10 FEET to the processing planet to turn it all into metal, which I need to make LITERALLY ANYTHING THAT I NEED RIGHT NOW!
Screw it, I stole all of their power and their oxygen.
............... This game has serious bug issues.
My base was good, everything was going swimmingly. But then my constructor bot gave me the metaphorical middle finger and stopped building, plus nobody was working quickly enough in the places required. So, what I need to do is evident: EXACTLY WHAT I DID LAST TIME... except I'll prioritize my mine, processing plant, and bio dome (also my lab when I build it).
However, I did not save (it was on purpose), so I'm starting from "Scratch"... heh heh, I'm clever.
So I apparently DID save... but screw that noise! I'm going from scratch... no pun intended.
Side note: N:0° E:153° is a very good place to go to for the first planet (it's the same every time).
My first course of action was making oxygen, so to do this, I made a large Solar Panel (the biggest), as last time, I could not provide my Power Collector with the energy to last through the night, and my small Solar Panel last time kept short circuiting from too much energy, so having a large one now allows for faster energy collection, as well as less chance of short circuiting. I will get around to making my wind turbine later (those hardly ever short circuit, unless there's a sandstorm, so I can make a small one for now), to give me a secondary source of power collector charging. I also have a lab for meat and medical supplies, and I will also make a bio dome later for more of the same. I did the same thing at the dorm room as I did last time, because that proved quite effective, and I prioritized all my stuff. I also finished my command center early, for easier control of what happens.
You know, there's not much to say for this post. Just that I FREAKING HATE CONSTRUCTOR BOTS!!!!!!!!!!!!!!!!!!!!!!!!!
They seem to do almost nothing. There's also the issue of nobody taking the ore packed right outside the mine 10 FEET to the processing planet to turn it all into metal, which I need to make LITERALLY ANYTHING THAT I NEED RIGHT NOW!
Screw it, I stole all of their power and their oxygen.
............... This game has serious bug issues.
Wednesday, 18 November 2015
Planetbase - Review - Day 3
Today, I started playing the game Planetbase, for real this time. This is my strategy for how I did it, as well as my thoughts on the game:
I then moved on to making the canteen, putting everything down that I did in the tutorial: table, television, meal maker, and water fountain. I then made a dorm, with 5 bunk beds instead of 2, so all of my crew can sleep at once if necessary. However, it kept running out of power, so I connected it to my power collector with a base pad for faster power transfer.
When my dorm room finished, I made a bio dome, and connected it to the canteen for quick food transport. I put a pea pad for quick food, as well as a maize pad for food that doesn't need constant maintenance. I also made medicinal herbs so my medical lab, which I made after I finished in the bio lab, can have a decent supply of medicine in case somebody breaks a leg. I also put a mine in front of the airlock, with a quick pathway to the processing plant of which I made shortly after (if you look near the back, you can see that I am still working on a metal processor in the processing plant). I also made a factory, connected to the bio lab (ran out of room by the processing plant... :( ). It's still being made, but it should be finished shortly (should nobody screw up).
This may be my last update from this world. My solar panel stopped fueling my power collector, my constructor bot thinks he's a carrier bot, and some guy in a trading ship ripped me off, stole my materials, and left me with nothing in return (despite me asking for another constructor bot). I'm trying to make a robotic's facility, but since nobody wants to listen, I can't seem to get them to build it (no, you can't prioritize buildings). I'm having people prioritize the bio lab, but I'm not sure that will help very well. I will update you if I somehow survive this.
I! HATE! CONSTRUCTOR! BOTS!
This game just makes me so mad! Trading ships rip you off, constructor bots don't do their job (yes, I had the materials, and they were fully functioning), and the graphics are absolutely terrible, even on Ultra. However, I wouldn't be lying if I said that this game was stimulating, but it would be handy to have the option to prioritize buildings to build, not just machines inside of buildings.
Tuesday, 17 November 2015
Planetbase - Preview
Today, my class and I played the new(ish) game, Planetbase. In this game, you rule a colony on another planet, and you try to control as much as possible to keep everyone alive, yet also keep your resources in check.
I will be guiding you through the tutorial of which I took myself (or at least the essentials of said tutorial) as efficiently as possible, as well as explaining my current thoughts on the game.
The first thing that happens is I land on the planet.
I then go into this menu, labelled "interior structures", found in the top left corner:
And then I click this in order to build an Oxygen Generator:
I place it down, as shown below:
I then go into the exterior structures menu, found directly next to the menu I opened before, and I build this a solar panel, as shown below:
While the above don't look like much, this is what they look like finished:
So once they're all finished, I click on both of my structures.
I then click the link option, causing the two to join together.
Once that's done, I build myself a Water Extractor, found in the exterior structures menu.
I then place it next to the solar panel, and join the two together.
I build myself an airlock, found again in the interior structures menu,
and I proceed to link it to my oxygen generator.
Now that I have a source of oxygen and power, I need food. So, I go into the interior structures menu, and I make myself a canteen.
I then place it next to my oxygen generator, as it is my only other interior structure (other than my airlock, which I believe can only have one thing indoor linking to it), and I link the two together.
However, at the moment, my canteen is worthless. I click on this option, which allows me to edit my structures. I can use this to put down a table, a water fountain (powered by my water extractor), and a television for entertainment.
I then build a dorm, once again, found in interior structures.
It's not really important where it links, although I choose the canteen for efficiency (wake up, go next door, have breakfast, go to work, have lunch, do more work, have dinner, go to bed).
I will be guiding you through the tutorial of which I took myself (or at least the essentials of said tutorial) as efficiently as possible, as well as explaining my current thoughts on the game.
The first thing that happens is I land on the planet.
I then go into this menu, labelled "interior structures", found in the top left corner:
And then I click this in order to build an Oxygen Generator:
I place it down, as shown below:
I then go into the exterior structures menu, found directly next to the menu I opened before, and I build this a solar panel, as shown below:
While the above don't look like much, this is what they look like finished:
So once they're all finished, I click on both of my structures.
I then click the link option, causing the two to join together.
Once that's done, I build myself a Water Extractor, found in the exterior structures menu.
I then place it next to the solar panel, and join the two together.
I build myself an airlock, found again in the interior structures menu,
and I proceed to link it to my oxygen generator.
Now that I have a source of oxygen and power, I need food. So, I go into the interior structures menu, and I make myself a canteen.
I then place it next to my oxygen generator, as it is my only other interior structure (other than my airlock, which I believe can only have one thing indoor linking to it), and I link the two together.
However, at the moment, my canteen is worthless. I click on this option, which allows me to edit my structures. I can use this to put down a table, a water fountain (powered by my water extractor), and a television for entertainment.
I then build a dorm, once again, found in interior structures.
It's not really important where it links, although I choose the canteen for efficiency (wake up, go next door, have breakfast, go to work, have lunch, do more work, have dinner, go to bed).
I find this game to be quite enjoyable, and I am looking forward to taking a much deeper look into it tomorrow. However, while the gameplay seems quite addictive (actually similar to SimCity), the graphics could use a little more effort. It's 2015, and I've seen games from 2010 looking better than this.
Monday, 16 November 2015
Planetbase - Reveal
Planetbase is a game where a ship full of colonists lands on a deserted planet (either a desert planet, a frozen planet, or a gas moon. Yes, you can COLONIZE GAS MOONS.) You are one of these colonists (who really knows which one, probably the fat guy in the boss chair). From what I can gather, you build buildings to provide your crew with oxygen, food, and energy in order to keep them alive. Your crew consists of (in order in the image below) workers, biologists, engineers, medics, guards, carrier bots, constructor bots, and driller bots.
Things that can prevent your progress are natural disasters, such as meteors, sandstorms, or solar flares.
Once all of your colonists die, your game ends.
In order to prevent this, obviously, you do everything else correctly. This is what I have gathered on information about the game Planetbase. Thanks for reading, and I'll see you when I actually play the game... so tomorrow.
INFORMATION
PICTURES
INFORMATION
PICTURES
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